Wednesday 25 May 2016

Dissent in the ranks Campaign - Wrath of Dorn

Well, it finally happened. Finished the last game of the 30k campaign started over a year ago. If you would like to go back to the beginning of this journey, click here.

This game was a 1000pt Zone Mortalis game set in an alternate 30k universe. Some Imperial Fists have separated from Dorn, and are intent on joining the secessionists, along with Polux. Sigismund was the main man fighting them, and won enough games to warrant Dorn's attention. This last game is Dorn finally coming to the piece, and exacting so good old fashioned retribution.

This game uses the Space Hulk tiles to represent an underground base. We used all the ZM rules, other than the cold void rules as that didn't make sense due to the stable atmosphere of this subterranean base. Otherwise, we used the rules I have used previously here. It was also decided that all models and units would be fearless as my forces, led by Dorn, are hellbent on destroying the foe and will not give up While the rebel Fists have no where to run to, other than the exit.

For this game I got Dorn for free (pretty sweet), and my friend got a 10 Veteran tactical marines with Stubborn, plus any other upgrades for free.

Here are the army lists (as much as I can remember)

Loyalist Imperial Fists (1000pts)
Primarch's Chosen RoW

Dorn (free)

Primaris Medicae
Artificer Armour
Solarite Power Guantlet

5 Templar Brethren
Combat Shields
Solarite Power Guantlet

Apothecary 


7 Huscarls
Power Sword
2 Chainfists
Power Maul
3 Thunder Hammers

10 Veteran Tactical Marines
2 Heavy Bolters with suspensor webs
Sniper


 Veterans plus medic
 Dorn leading the Templar Brethren, with the Primaris Medicae.
 Solid Huscarls again lend their aid.

Secessionist Imperial Fists
Pride of the Legion RoW
Praetor
Cataphracti Terminator Armour
Storm Shield
Paragon Blade
Digi Lasers

Sons of Guilleman Veteran tactical Squad (free)
Missile Launcher with suspensor web

5 Terminators
Tartaros Terminator Armour
Assualt Cannon
Power Sword
3 Storm Shields and Thunder Hammers

10 Veteran Tactical squad
Sniper

Apothecary

5 Veteran Tactical squad
Heavy Bolter with suspensor web
Sniper


5 Veteran Tactical squad
Sniper


The Game
Having played a game before hand that was quite one sided, we changed the deployment, so only the Sons of Guilliman were deplyed in the starting area, with the rest of the rebel Imperial Fist forces deplyed around the facility to help them escape. The loyalists who made it to the facility, were deployed in a flanking position on both sides, so the SoG would have to be quick to outrun them.

Objectives
Loyalist Imperial Fists were to primarily eliminate the SoG squad, if done, then game won and campaign ended. If not done, then secondary objectives would be victory points and gathering intel represented as dice in certain locations on the board.

Secceionists were to get the SoG to escape off the board to the left, if done with 5 or more marines, then that is a win for them, and there would be another campaign game after. Secondary objectives would be victory points.

I kept to tradition and failed to sieze the initiative (I can't remember the last time I had first turn...)


 Secessionist Turn 1
 All the units move out as you can see, with the veteran units close to Dorn, making sure they had some good firing lines, and that it wouldn't be an easy charge (it was ruled early on that units could charge around corners).

Loyalist Turn 1
Dorn and the Templar Brethren (with Primaris Medicae in tow) rush towards the large unit of veterans, hoping to eliminate them early. The Huscarls and loyalist veterans just moved as far as they could. With no shooting, Dorn charges at the veterans, with them succeeding in inflicting 2 wounds with their sniper shots!
Dorn and the Templar's then wipe them out, consolidating towards the smaller 5 man vet squad with the Heavy Bolter.

Secessionists Turn 2
Everything that can more, moves as far as it can, with the praetor providing the precious squad some padding. The 5 man vet squad near Dorn, falls back, and opens up, causing another wound to the primarch!

Loyalist Turn 2
Dorn rushes and wipes out the demi squad of veterans, and took the intel in the room to boot. The Huscarls move close to the center passages, whereas the other veteran squad takes some pot shots at the 5 man enemy vet squad near the,, and then roll snake eyes for assault.

Secessionist Turn 3
 Lots of action this turn. The secessionist terminators charge the Huscarls, the demi vet squad shoots up my veteran squad, killing 3 marines plus the medic with a precision shot. The praetor then charges in, tanking all the shots, and gets into combat with them. The SoG sqaud advance along the center passage, free from obstruction.
The assault did not go well for the loyalists. The terminator fight was 1 killed each, though I proved again that 2+ armour saves are easy to fail. The praetor annihilates the veterans, with only the heavy bolters left to hold him up with their lives.

Loyalist Turn 3
Dorn and his squad charge the enemy terminators in an effort to free up his Huscarls. Combat ensured that there was still 2 enemy terminators left, now holding up my whole army. The veterans against the praetor was very short lived.

Secessionist Turn 4
 Deciding to go for a gamble, and take the quick way, the SoG run past the big melee, with the praetor and demi squad moving up in support, to get close to the action. His 2 remaining thunder hammer, storm shield terminators needed to hold up my forces for one more turn and it would look very favourable. Despite their heroic actions, they all fell to the mass attacks, and Dorn, along with all his remaining forces, consolidated towards the main objective.

Loyalist Turn 4
 Dorn and the Templars move up to the door and open it to see their objective running along the corridor. The Huscarls go around the other way, to head them off.
 All of the loyalist forces charge the objective squad...
...they manage to kill a Templar, but are wiped out for their trouble. With the main mission complete for the loyalists, the game comes to an end.
The remaining forces scatter before the titanic fury of the primarch!

So the last game of the campaign turned out to be a loyalist victory. It was good to finally wrap up the campaign, and Dorn is now firmly on the loyalist side for the rest of the campaign.

It was an enoyable mini campaign and it was good to finally use that primarch model, that I have had for many years.

Thanks for looking.

Cheers!

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